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Turn your peak concurrency, hours and options into a monthly estimate with every line item shown — using the live catalog rates.

Everything below runs in your browser with the rates from the catalog. It is an estimate: traffic and TURN share depend on how talkative your players are and on their networks. The spending limit you set is what actually bounds the bill.

How the estimate is built#

  • Plan choice. Up to 50 concurrent in one region with no recording or transcription → Free. Up to 300 concurrent in up to two regions → Indie ($19, traffic and TURN never billed). Above that → dedicated nodes.
  • Node count. Peak is split across regions; the cheapest size whose rated capacity covers the per-region peak is picked (or the one you chose), rounded up to whole nodes. Node-hours = nodes × busy hours per day × 730 / 24.
  • Traffic. Participant-hours ≈ peak × average stay × 30.4 days (reduced when the game is busy only part of the day) × MB per participant-hour. On Cloud 10 TB per node-month is included pro rata and the rest is $0.01 / GB; on your infrastructure the bytes leave your own machine and are not billed.
  • TURN. The chosen share of traffic is relayed; on Cloud 200 GB per node-month are included, then $0.04 / GB. Never billed on shared plans or your infrastructure.
  • Recording accrues ~57.6 MB per recorded hour; storage is $0.02 / GB-month on Indie and Cloud (the estimate shows the month's new files — kept files keep accruing), included on your infrastructure.
  • Speech-to-text is $0.006 per minute of speech on Indie and Cloud, included on your infrastructure.

For what each line means and where surprises come from, read What you pay for.