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Service Level Agreement

For Cloud nodes and the BYOC control plane. Free and Indie are best effort.

Last updated 2026-10-21

Commitment#

ComponentMonthly availabilityMeasured as
Token issuance and signalling for dedicated projects99.9 %successful /v1/tokens and join handshakes per 1-minute window, from our monitoring
Running cloud nodes99.9 %node healthy and reachable; a failed node replaced by autoscale within 5 minutes does not count as downtime beyond those minutes
Control plane API and console99.5 %/readyz probes

Credits#

AvailabilityCredit on the affected month's fees
< 99.9 % and ≥ 99.0 %10 %
< 99.0 % and ≥ 95.0 %25 %
< 95.0 %50 %

Request in writing within 30 days of the month end; credits apply to the next invoice and are the sole remedy for availability shortfalls.

Exclusions#

  • Your own infrastructure (BYOC machines, network, ISP), your game servers or clients.
  • Scheduled maintenance announced 72 hours ahead, at most 4 hours a month, outside 16:00–24:00 UTC.
  • Suspension under the Terms or AUP, or unpaid invoices.
  • Degradation caused by your spending-limit ladder, by exceeding plan limits, or by force majeure and upstream provider regional outages beyond one availability zone.

Support#

PlanChannelFirst response
Freecommunity (GitHub Discussions)—
Indiee-mail2 business days
Cloud / BYOCe-mail1 business day; P1 (voice down) 2 hours, 24×7

Incident history and maintenance notices are published in the changelog and sent by e-mail to organisation owners; a public status page will follow.