Console
Docs/Billing

Pricing & plans

Four plans, one rule — you pay for capacity you reserve, never for players. Every number here comes from the live catalog.

Plans#

FreeIndieCloudYour infrastructure
Price$0, no card$19 / month per project$0.05 – $0.30 per node-hour$39 per node-month
Concurrent participants50 — 200 during the launch offer (until 31 Jan 2027; projects created during the offer keep 200 for 90 more days)300500 / 2,000 / 5,000 per node, as many nodes as you likewhatever your machines carry
Regions12all, you choose per nodeyours
Where it runsshared poolshared pooldedicated nodes we runyour servers, our control plane
Recording—storage $0.02 / GB-monthstorage $0.02 / GB-monthincluded
Speech-to-text—$0.006 / min$0.006 / minincluded
Trafficnot billednot billed10 TB per node-month included, then $0.01 / GBnot billed
TURN relaynot billednot billed200 GB per node-month included, then $0.04 / GBnot billed
Spending limit & ladder—yesyesyes
Supportcommunitye-maile-mail, prioritye-mail, priority

Every plan includes all SDKs (Unity, Unreal, Godot, Web, native C ABI), positional audio, server-side mixing, noise suppression, push-to-talk, moderation, text chat, webhooks, audit log and the console. No plan has a per-CCU, per-user or per-minute charge for voice.

Dedicated node sizes (Cloud)#

SizePer hour24 × 7 monthRated participantsIncluded traffic
S$0.05$36.5050010 TB
M$0.15$109.502,00010 TB
L$0.30$219.005,00010 TB

Nodes are billed by the fraction of an hour they are running. Autoscaling adds nodes for the evening peak and removes them when empty; you set min/max per region.

Which plan#

  • Prototype, playtest, jam, small community → Free. 50 people on at once (200 while the launch offer runs), all features, forever. One Free project per account — a second prototype goes on Indie.
  • Shipped indie title with hundreds of players online → Indie. $19 flat; the only thing that can stop players joining is the 300-concurrent cap.
  • Launch, large servers, more than 300 concurrent, or you need a specific region → Cloud. Start one M node ($0.15 / h), set a spending limit, let autoscale do the rest.
  • You already run servers, need a specific jurisdiction, LAN or offline events → Your infrastructure. $39 per node-month, the node is yours.
  • You want none of this → the server is open source. Run it yourself for $0; the control plane, console and billing simply are not there.

Add-ons and overages#

ItemRateApplies to
Traffic beyond 10 TB per node-month$0.01 / GBCloud
TURN relay beyond 200 GB per node-month$0.04 / GBCloud
Recording storage$0.02 / GB-monthIndie, Cloud
Speech-to-text$0.006 / minute of audioIndie, Cloud

The rule behind the table: an add-on is billed where it runs on our hardware. On the shared pool and on Cloud nodes the recordings sit on our disks, the recogniser uses our CPU and the media leaves through our uplink (relayed audio twice). On Your infrastructure all three are yours, so the only line is the node fee.

What you pay for goes through each line with worked examples and the list of places unexpected costs come from. The calculator turns your scenario into a monthly estimate.

Invoices and payment#

One invoice per organisation on the first of the month: last month's usage plus this month's subscriptions, charged to the card on file via Paddle (merchant of record — VAT/sales tax, receipts and refunds are handled there). Wire transfer from $500 / month: [email protected].

Fair use#

Shared plans are capped by concurrency (50 / 300 sessions), 500 channels and 256 participants per channel on the shared pool; there is no monthly minute quota. Dedicated plans have no cell-side caps beyond node capacity and your spending limit. Abuse (relaying non-game audio at scale, resale of the shared pool) can be suspended under the terms.